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2.4 Advanced Dungeons & Dragons 2nd editionĬlasses by type Principal base classes.2.2 Advanced Dungeons & Dragons 1st edition.Dungeons & Dragons classes have generally been defined in the Player's Handbook, one of the three core rulebooks a variety of alternate classes have also been defined in supplemental sourcebooks. Many other traditional role-playing games and massively multiplayer online role-playing games have since adopted the concept as well. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.ĭungeons & Dragons was the first game to introduce the usage of character classes to role-playing. A character's class affects a character's available skills and abilities. A character's capabilities, strengths, and weaknesses are largely defined by their class choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. Even words of warning are useful.Specificities of the character classes in Dungeons & DragonsĪ character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. So, is my above proposal even viable? I know I haven't given a lot of room to work with but any advice would help - this is the first time I'm playing from either of those spell lists, so I'm a bit unsure of myself. Obviously, with being a focused diviner, that throws a certain kind of wrench in things but I'll just have to work around that. So that seems to mean BFC & Buffs for my spell selection. The class progression is locked in and I'm not interested in dipping around all over the place (more than I already am, that is).Īll-in-all, we've got a solid gentlemen's agreement regarding NOT invalidating the rest of the party. Part of "keeping it sane"/"be responsible" is mainly about metamagic abuse, dumpster-diving for spells, anything considered "dirty tricks" (which explains my proposed feat selection. (so, essentially, we used AH as the model to build me a custom PrC). instead of channel animal/plant, I can do a little cross-class spell memorization instead of advancing wildshape and companion, now advances Dark Knowledge and Lore Mastery realigned the class-skills to better match wiz/arch reworked the prereqs to better fit wiz/arch (removed bab requirement, swapped trackless step for lore mastery, swapped know(nature) for (religion) kept "cast 2nd level arcane&divine spells") well, more like completely remade it to better fit the flavor of the character: * all wizards must be focused specialists
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* bonded pets are just gone, no replacement anything Starting at level 5ģ2 point buy: 10 12 14 19 10 10 (includes lvl-4 boost all future boosts go to INT)įeats (this is what I need the most guidance on):ġ Precocious Apprentice - Levitate (CArc) - that spell seemed thematic.ġ Academic Priest (Dlance, LotT - divine bonus spells and highest spell based on INT)Ģ(b) Keen Intellect (letting me swap it out in place of my second iteration of Scribe Scroll)
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Human Focused Transmuter 1 / Archivist 3 / Mystic Theurge 1 / "Arcane Hierophant" 10 / MT 2+. Given that flavor (and some of the houserules in place) I went with: fancy name for a field archeologist for the local university. I figured that a little "god casting" might be in order, but I have some parameters. The DM talked me in to playing a wizard/archivist told me to go nuts, but to be responsible about it (considering the rest of the group weaves baskets). Well, it turns out that I'm going to be the ONLY caster in a party consisting of: dwarf ranger (took strong-arm & feat variants), human barbarian (completely straight-forward), and human rogue (2wf). But the real reason I bumped this is because I'm looking for some insight on a wizard/archivist I'm gonna start next week (found this thread will searching for stuff and figured no point in starting a new thread):